>> I haven't played on the xbox360 very often (I don't own one) but my
>> impression is games on the PS3 use motion-blur and depth-of-field
>> approximation effects more. Maybe the devs are just trying to find ways
>> to use up the spare CPU cores
>
> Those effects are not dependent on the CPU.
The CPU is routinely used for graphics effects in the PS3, here's the
first reference I could find via google:
"We're doing all the post-processing effects on the Synergistic
Processing Units." Screen Space Ambient Occlusion for example, was done
completely on the SPUs"
http://en.wikipedia.org/wiki/Uncharted_2:_Among_Thieves#Graphics_and_technology
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