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On 01/04/2011 08:49 AM, scott wrote:
> Don't forget games for the PC that quote 1GB or 2GB RAM requirements
> need to accomodate the Windows OS and all other running services and
> apps as well as the game itself. I would be quite surprised if any game
> for Windows actually used 1 or 2GB of RAM just for itself - apart from
> caching files from disc on the way to the GPU, what else would a game
> need that much CPU RAM for?
While I would imagine that most of that is texture data, and possibly
models, a chunk of it is probably sound data too. Depending on the game,
it might also need to store non-trivial amounts of gameplay data.
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