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scott <sco### [at] scott com> wrote:
> It has advantages though, like not needing to transfer any data between
> the CPU RAM and the GPU RAM (which is a major bottle-neck in a PC,
> causing many complex algorithms to be developed). On the xbox the CPU
> can update textures and meshes directly without needing to either write
> a complex vertex/pixel shader or transfer over large amounts of data
> per-frame.
The major problem is not the speed, but the amount, as I mentioned.
The architecture would be fine, the problem is that the amount of RAM
is puny compared to modern game requirements. If the Xbox360 had, for
example, 2GB of RAM (or more), then it would really be a killer gaming
platform.
--
- Warp
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