POV-Ray : Newsgroups : povray.binaries.images : moai : Re: moai Server Time
30 Jul 2024 22:21:34 EDT (-0400)
  Re: moai  
From: Jim Holsenback
Date: 30 Mar 2011 15:21:08
Message: <4d9382a4$1@news.povray.org>
On 03/30/2011 11:53 AM, Mr wrote:
> Hi,
> Nice picture Jim,

Hey ... thanks Maurice. It was inspired by the example image I saw at 
the bottom of the blender->povray exporter project wiki.


> I'm glad Blender is getting a little attention. You're getting the grips of it?

Yes Blender is a great tool ... between projects I tried to move forward 
with a light house (Peggy's Cove) that I've been doing in blender. After 
a brief absence I was shocked at all I'd forgotten, but it quickly came 
back ;-)

> About its sculpting abilities, Blender is useable with multi resolution
> sculpting in official versions, but for clay like, on the fly, subdivision, then
> Test builds must be used. You can get some here (spot Fasthary builds, and there
> are PTex experiments too):
> http://www.graphicall.org/builds/

Thanks for the clarification ... and the link. I'll have to check it 
out. I like bleeding edge/preview stuff!

Jim


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