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"Alain" <aze### [at] qwerty org> schreef in bericht
news:4d9255ef@news.povray.org...
> What I would do, is to use a somewhat larger area_light using
> are_illumination. If using a looks_like, make the area_light about double
> to tripple the extent of that object.
> Then, place it a little bit lower than where it should be.
> The fade_distance would be shorter than the dimention of the light, on par
> with the non-enlarged area_light.
>
> If needed, I may also add another, weak, light slightly in front of the
> reflector, possibly with a fade_power 3 or 4.
>
> Using radiosity won't help as radiosity can be affected by your media, but
> can never illuminate any media.
>
> It may possibly be simulated using a small, hollow, transparent, no_image,
> no_shadow, and partly reflective sphere, or maybe a disk, some distance
> before the lamp and use photons to reflect some light into the media.
>
>
> We need something between scattering media and SSLT for such cases when
> you have some multiple scattering. It will probably be very slow...
>
Thanks Alain. These are a couple of things I want to try out.
Thomas
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