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On 3/28/2011 12:21, Alain wrote:
> Another problem with that, is that the CPU always have to wait for the GPU.
The Amiga (as well as some other machines of that era) and some old
mainframes would clock the memory at a multiple of the CPU speed and
time-slice the DMA that way. Now that memory is the slowest non-moving part
of the system, one can't really do that any more.
--
Darren New, San Diego CA, USA (PST)
"Coding without comments is like
driving without turn signals."
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