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> "Robert McGregor"<rob### [at] mcgregorfineartcom> schreef in bericht
> news:web.4d8e3a38d16f200e94d713cc0@news.povray.org...
>> Wow, I can really appreciate all the time you've put into the modelling,
>> and
>> matching up all the details in the scene assembly. A couple of things that
>> I
>> think would bring it closer to the original would include:
>
> Thank you indeed Robert :-)
>
>>
>> Use an image_pattern or pigment_pattern as a specularity/reflection mask
>> for the
>> pavement to break up the highlights more, to show variation of wetness
>> areas;
>> maybe with the (I'm assuming) height_field just a bit more jagged or
>> exaggerated
>> to show that the pavers are not all the same height.
>
> The pavement is made of individual stones (some 20k+ of them) using my
> Cobblestone macro. They are aligned on an irregular surface (could be
> increased some more) and have some irregularities in their placement. Each
> stone has its own random texture variation of course. So, I am not sure how
> to implement your suggestion here, but I shall think about it.
>
It's an old neibourhood. That street pavement is probably well over 70
years old, it have seen both WWI and WWII.
In the photo, the cobble stones are well worn and rounded. Your's looks
as if they are new and freshly layed.
Some are obviously brocken and are concave.
It also looks like some may be missing and the resulting hole filled
with gravel or sand.
Alain
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