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nemesis <nam### [at] gmailcom> wrote:
> In any case, PC gaming is cramped by the success of consoles: what does it
> matter to have all that power when it's used basically to run console game ports
> with resolutions going higher than your monitor supports and frame rates higher
> than your eyes support...
With more RAM you can have higher-resolution textures, shadow maps and
so on. Also most game engines support all kinds of graphical effects which
require both RAM and computing prowess and can be turned on and off. With
the console, with its limited RAM and somewhat aging display hardware, they
tune the game settings so that it will work at a good framerate on the
console, while on the PC they leave it up to the player to tune the settings
to the max if he wants and his PC can handle it. And it's not only about
textures and visuals: Also the sheer amount of objects to render can be
limited on the console due to lack of RAM and the aging display hardware.
The difference can sometimes be pretty striking when comparing side by
side: Textures, view distances, shadows, visual effects can all be
significantly better on a top-of-the-line PC compared to the Xbox 360.
--
- Warp
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