POV-Ray : Newsgroups : povray.off-topic : The mysteries of Erlang : Re: The mysteries of Erlang Server Time
30 Jul 2024 04:21:41 EDT (-0400)
  Re: The mysteries of Erlang  
From: Darren New
Date: 15 Mar 2011 13:10:41
Message: <4d7f9d91$1@news.povray.org>
On 3/15/2011 7:42, Warp wrote:
>    The core game engine as well as many of the middleware libraries (such
> as the physics engine) are, AFAIK, usually written in C++ (with many C
> libraries thrown in), but many of the higher-level functionalities are
> often written in whatever scripting language the team likes

Unreal engine is exactly like that, yes. All the collision stuff and 
animation sequencing and things are done in system languages, while the code 
for what to do (like, "Spawn here, then use the RUN animation until you get 
within X distance of the player") are in Unreal Script.

It's pretty cool. All the documentation is online.

-- 
Darren New, San Diego CA, USA (PST)
  "How did he die?"   "He got shot in the hand."
     "That was fatal?"
          "He was holding a live grenade at the time."


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