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On 12/03/2011 10:47 PM, nemesis wrote:
> Stephen<mcavoys_at@aoldotcom> wrote:
>> On 12/03/2011 7:47 PM, nemesis wrote:
>>> BTW, I thought povray's SSLT (why not the more common SSS?) was supposed to
>>> optimize away media-based SSS.
>>>
>>
>> Don't ask me ;-)
>
> my bad: as McGregor noticed in another thread, SSS plays bad with radiosity like
> radiosity used to play with reflections, but you can still render fast SSS
> results and composite them with a radiosity scene. :)
>
Yes, your bad. It is impolite to call someone by their surname without
their title. It sounds disrespectful.
>
> I've used the highest resolution decimated version from this:
>
> ftp://graphics.stanford.edu/pub/3Dscanrep/dragon/dragon_recon.tar.gz
>
Thanks for the link. I didn't know of it. :-)
> to "photograph" this miniature:
>
> http://i54.tinypic.com/s0wj1c.jpg
>
> sadly this tone mapped and defocused composite can't quite show off the
> different SSLT in the 3 figures (lot in the front, quite less in second dragon
> and none in the one behind), so here's the raw render from Blender:
>
Shame about the focal blur. :-(
--
Regards
Stephen
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