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Am 12.03.2011 20:47, schrieb nemesis:
>> The image does seem to be missing something. That's a problem with SSLT,
>> it is back to the days of slooow renders. :-(
>
> BTW, I thought povray's SSLT (why not the more common SSS?) was supposed to
> optimize away media-based SSS.
Patience, people! Performance improvements are yet to come; the current
implementation is still a most basic brute-force approach.
As for using more common SSS algorithms, they all require UV-mapped
meshes to work, and therefore are unsuited for use in POV-Ray in their
original form, and either produce far inferior results (simple depht-map
based SSS), wouldn't give any significant performance benefits when
adapted accordingly while still being physically less accurate
(oversampled depth-map based SSS), or simply cannot be adapted to
POV-Ray at all (texture space diffusion).
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