POV-Ray : Newsgroups : povray.binaries.images : SSLT Dragon : Re: SSLT Dragon Server Time
31 Jul 2024 02:25:09 EDT (-0400)
  Re: SSLT Dragon  
From: Stephen
Date: 12 Mar 2011 12:02:51
Message: <4d7ba73b@news.povray.org>
On 12/03/2011 3:18 PM, Jim Holsenback wrote:
> Ok ... here's my offering, and I've got to say that using the jade
> definition in stones.inc was an epic fail. Render time was almost 13hrs
> and I just didn't like the results. Layered textures doesn't seem to be
> a very good fit, but of course it wouldn't surprise me if I was doing
> something wrong ... I only made a few minor tweaks to the jade def :-(
>
I'm not really surprised using the standard Jade as a base for your 
subsurface texture. Real, expensive jade is very light in colour. The 
lighter the colour the better quality.
I found these values on the internet.
colour rgbft < 0, 0, 0,0.000,0.000>// Jade	
subsurface { < 0.657, 0.786, 0.9>,< 0.00053, 0.00123, 0.0021> } // Jade




> Also in this version I chucked the reflection attribute, which I'm not
> totally understanding because /everything/ has some reflection right?
>

Mostly yes. I've been using reflection {
rgb <0.000,0.000,0.000>, rgb <0.100,0.100,0.090>

The image does seem to be missing something. That's a problem with SSLT, 
it is back to the days of slooow renders. :-(

-- 
Regards
     Stephen


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