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Am 09.03.2011 17:09, schrieb nemesis:
> But really, this is why pov-ray never quite gets much of a foothold: only
> ingenious guys like you, Sam Benge, Jaime Vives Piqueres and a host of others to
> imagine such tricks.
Actually I think the main reason is simply that POV-Ray does things
differently than all those mesh-and-shader renderers out there.
> it is a well known fact that the multipass approach
> is the way to go and that radiosity does not play fine with reflections,
> refractions, media and now SSS.
Well known maybe - but I doubt that it is a fact. The multipass approach
has its limitations; for instance. AO breaks down for indoor scenes.
When it comes to CG movies, a multipass approach is no doubt a crucial
timesaver, and the action hides the flaws rather easily; but for stills
I'm sure it's not a cure-all.
> So, how about a multipass switch for povray, devs? I mean, sure there's the
> quality switches going from 1 (plain constant ambient light) to 9 (full with
> radiosity), but the numbers going higher only add more effects, don't isolate
> them from one another.
This thread already spawned some background process in my brain :-) (Of
course don't expect any such thing to appear in the very next release -
I'm not /that/ fast :-P)
> I know it's a postprocess to combine the results and it
> is outside the scope of a raytracer,
I wouldn't really consider that postprocessing.
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