POV-Ray : Newsgroups : povray.binaries.images : Multi-pass rendering and compositing in POV-Ray : Re: Multi-pass rendering and compositing in POV-Ray Server Time
31 Jul 2024 00:30:32 EDT (-0400)
  Re: Multi-pass rendering and compositing in POV-Ray  
From: clipka
Date: 9 Mar 2011 08:43:54
Message: <4d77841a$1@news.povray.org>
OOC, what exactly is the ambient occlusion pass used for? After all, the 
global illumination effect should already be accounted for by the 
radiosity pass.

AFAIK, in shader-based render engines, AO is used to get self-shadowing 
right, and/or to /fake/ global illumination.

So I guess what you're doing there is actually just deepening the 
shadows for artistic effect, and might better be served by tone mapping.


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