POV-Ray : Newsgroups : povray.binaries.images : SSLT Dragon : Re: SSLT Dragon Server Time
31 Jul 2024 04:21:04 EDT (-0400)
  Re: SSLT Dragon  
From: Stephen
Date: 3 Mar 2011 05:03:57
Message: <4d6f678d$1@news.povray.org>
On 03/03/2011 12:52 AM, Jim Holsenback wrote:
> thanks uncle steve ... didn't need the rotate, however still odd stats
> behavior/without/  scale ... sheesh tried scale 0.1 when I didn't get
> any joy moved the cam WAY back and still nuttin' ... long day (yawn)
>
>
> Ray->Shape Intersection          Tests       Succeeded  Percentage
> ----------------------------------------------------------------------------
> ----------------------------------------------------------------------------
> ----------------------------------------------------------------------------
> ----------------------------------------------------------------------------
>
> then/with/  scale
> Ray->Shape Intersection          Tests       Succeeded  Percentage
> ----------------------------------------------------------------------------
> Mesh                            260598          109403     41.98
> Bounding Box                  31313889         8252368     26.35
> ----------------------------------------------------------------------------
> Shadow Ray Tests:             50670   Succeeded:                 21223
> Shadow Cache Hits:            21221

Wimp! ;-)


Mesh                        7855178046      4549713063     57.92
Bounding Box             1118966758944    315950707952     28.24

Shadow Ray Tests:        7404170367   Succeeded:            4072760477
Shadow Cache Hits:        129165794

   Trace Time:       6 hours 47 minutes 10 seconds (24430.593 seconds)
               using 6 thread(s) with 141346.808 CPU-seconds total

I've uploaded to povray.binaries.misc a cut down version of the mesh, if 
that is any help.
I can now see the advantage of using a modeller that has an OpenGl display.

-- 
Regards
     Stephen


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