On 03/03/2011 12:52 AM, Jim Holsenback wrote:
> thanks uncle steve ... didn't need the rotate, however still odd stats
> behavior/without/ scale ... sheesh tried scale 0.1 when I didn't get
> any joy moved the cam WAY back and still nuttin' ... long day (yawn)
>
>
> Ray->Shape Intersection Tests Succeeded Percentage
> ----------------------------------------------------------------------------
> ----------------------------------------------------------------------------
> ----------------------------------------------------------------------------
> ----------------------------------------------------------------------------
>
> then/with/ scale
> Ray->Shape Intersection Tests Succeeded Percentage
> ----------------------------------------------------------------------------
> Mesh 260598 109403 41.98
> Bounding Box 31313889 8252368 26.35
> ----------------------------------------------------------------------------
> Shadow Ray Tests: 50670 Succeeded: 21223
> Shadow Cache Hits: 21221
Wimp! ;-)
Mesh 7855178046 4549713063 57.92
Bounding Box 1118966758944 315950707952 28.24
Shadow Ray Tests: 7404170367 Succeeded: 4072760477
Shadow Cache Hits: 129165794
Trace Time: 6 hours 47 minutes 10 seconds (24430.593 seconds)
using 6 thread(s) with 141346.808 CPU-seconds total
I've uploaded to povray.binaries.misc a cut down version of the mesh, if
that is any help.
I can now see the advantage of using a modeller that has an OpenGl display.
--
Regards
Stephen
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