Am 23.02.2011 13:11, schrieb Jim Holsenback:
> no kidding ... why is that with isosurfaces the render times skyrocket
> (besides the obvious isosurface slow downs) ...
Actually it /is/ the obvious isosurface slow downs. SSLT is very
intersection-test-intensive, and that's exactly where isosurfaces suck.
> should i expect similar performance with updated method?
Yup. Updated stuff includes bugfixes & an easier-to-use syntax, but no
performance improvements yet.
Post a reply to this message
|