Le 23/01/2011 21:07, stbenge a écrit :
>>>> Would there be a corresponding technique for speeding up blurred>> refractions?> > There would, if POV had a "no_refraction" modifier.
If you want no refraction, why don't you just turn the transmit & filter
to 0.0 (of the deepest texture in case of layered texture) ?
It seems so simple, I must have missed something.