|
![](/i/fill.gif) |
Am 22.01.2011 22:58, schrieb stbenge:
> A speed enhancement can be used to cut the render time down
> significantly, with an arguably acceptable loss of accuracy. Under this
> setup, two instances of the same object are used. One copy is visible,
> uses blurred reflection, and has a no_reflection modifier applied to it.
> The other copy uses non-blurred reflection, but with a no_image modifier
> applied.
I'd suggest a minor modification to this approach: For the no_image
version, do use the same normals pertubation as for the no_reflection
version, except that only a single layer is used.
The downside of your approach is of course that it won't work well with
a mix of both blurred and non-blurred surfaces in the same scene, e.g. a
dull brass figure in front of a mirror.
Post a reply to this message
|
![](/i/fill.gif) |