POV-Ray : Newsgroups : povray.binaries.images : A Question : Re: A Question Server Time
30 Jul 2024 20:25:40 EDT (-0400)
  Re: A Question  
From: Alain
Date: 13 Jan 2011 21:51:59
Message: <4d2fba4f@news.povray.org>

> I'm working on a concept for a shoreline backed by Basalt columns. I'm using a
> randomly tiled hexagonal pattern function with a height field and multiplying it
> by f_ridged_mf
>
> The problem I'm having is that the tops of the columns should be flat, not
> slanted, so that the base offset follows the contour of f_ridged_mf, but their
> height does not.
>
> Not sure if that makes sense.
>
> Any advice would be appreciated.
>
> Regards,
> A.D.B.
>

For that, I'd use an hexagonal prism, modeled as a mesh, that is tilled 
with various vertical scales dictated by your function.

The mesh is to reduce the memory use and will render much faster than 
the isosurface version.



Alain


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