POV-Ray : Newsgroups : povray.bugreports : Rendering is slow if scene contains lots large objects : Re: Rendering is slow if scene contains lots large objects Server Time
6 May 2024 02:16:48 EDT (-0400)
  Re: Rendering is slow if scene contains lots large objects  
From: clipka
Date: 10 Dec 2010 13:21:16
Message: <4d026f9c$1@news.povray.org>
Am 10.12.2010 19:19, schrieb Thorsten Froehlich:
> On 10.12.10 18:06, clipka wrote:
>> Am 10.12.2010 17:56, schrieb Le Forgeron:
>>
>>>> This takes over 4 minutes if the radius is 1360. If I change it to
>>>> 1350 then
>>>> Render Time is just 1 or 2 seconds.
>>>>
>>>> Tested with Athlon64 3200+, 3.7.0.beta.40 (Windows XP 32-bit) and
>>>> 3.6.1 (Ubuntu
>>>> 10.10 64-bit).
>>>>
>>>>
>>> Confirmed.
>>>
>>> Look at the Render statistics : 1350 get an additional line, "Bounding
>>> Box"!
>>
>> There is a maximum coordinate value for bounding boxes; I'm just guessing
>> here, but it might be that the scene touches this borderline.
>
> Except that spheres do not get bounding boxes.

But I guess they are included in the bounding box tree, so they'd 
normally be bounded hierarchically if I understand the bounding 
mechanism correctly, right?


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