POV-Ray : Newsgroups : povray.bugreports : Rendering is slow if scene contains lots large objects : Re: Rendering is slow if scene contains lots large objects Server Time
6 May 2024 05:43:21 EDT (-0400)
  Re: Rendering is slow if scene contains lots large objects  
From: Le Forgeron
Date: 10 Dec 2010 11:56:25
Message: <4d025bb9$1@news.povray.org>
On 10/12/2010 16:36, Juce wrote:
> // +W320 +H240
>
> camera { location<0,50000,-100000>  look_at<0,-10000,0>  }
> light_source {<-700000,1000000,-400000>, rgb<1,1,1>  }
> plane { y,0 pigment { color<0,.8,0>  } }
>
> #declare R = seed(0);
> #declare Count=0;
> #while (Count<  5000)
>
> sphere {
>          <0,1000,0>,
>          1360  // 1350 works fast
>          pigment { color<0,.5,0>  }
>          translate<(rand(R)-.5)*500000,0,(rand(R)-.5)*500000>
>          }
>
> #declare Count=Count+1;
> #end
>
>
> This takes over 4 minutes if the radius is 1360. If I change it to 1350 then
> Render Time is just 1 or 2 seconds.
>
> Tested with Athlon64 3200+, 3.7.0.beta.40 (Windows XP 32-bit) and 3.6.1 (Ubuntu
> 10.10 64-bit).
>
>
Confirmed.

Look at the Render statistics : 1350 get an additional line, "Bounding Box"!


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