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On 10/12/2010 16:36, Juce wrote:
> // +W320 +H240
>
> camera { location<0,50000,-100000> look_at<0,-10000,0> }
> light_source {<-700000,1000000,-400000>, rgb<1,1,1> }
> plane { y,0 pigment { color<0,.8,0> } }
>
> #declare R = seed(0);
> #declare Count=0;
> #while (Count< 5000)
>
> sphere {
> <0,1000,0>,
> 1360 // 1350 works fast
> pigment { color<0,.5,0> }
> translate<(rand(R)-.5)*500000,0,(rand(R)-.5)*500000>
> }
>
> #declare Count=Count+1;
> #end
>
>
> This takes over 4 minutes if the radius is 1360. If I change it to 1350 then
> Render Time is just 1 or 2 seconds.
>
> Tested with Athlon64 3200+, 3.7.0.beta.40 (Windows XP 32-bit) and 3.6.1 (Ubuntu
> 10.10 64-bit).
>
>
Confirmed.
Look at the Render statistics : 1350 get an additional line, "Bounding Box"!
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