POV-Ray : Newsgroups : povray.binaries.images : More Gamma Again : Re: More Gamma Again Server Time
31 Jul 2024 04:19:00 EDT (-0400)
  Re: More Gamma Again  
From: clipka
Date: 3 Dec 2010 11:57:08
Message: <4cf92164@news.povray.org>
Am 02.12.2010 23:14, schrieb Stephen Klebs:
> clipka<ano### [at] anonymousorg>  wrote:
>
>> On most displays, image "gammachecker_3.6.png" will show a chrome sphere
>> on a checkered plane, but there's something wrong here: The checkering
>> shouldn't be there - the plain grey tiles have a brightness of 0.5,
>> while the striped tiles have alternating lines of 0.0 black and 1.0
>> white, so should appear just as bright as the grey if you squint your
>> eyes; and in indeed both tiles appear to have the same brightness in the
>> reflection, where anti-aliasing computes the correct result.
>
> Your gammachecker_3.6 is fascinating. Is the scene file floating around
> somewhere. I assume from the title it's done in 3.6 -- if that makes any
> difference.

It's not floating around yet, but maybe it's worth adding it to the 
sample scenes, if only for demonstration purposes.

> I don't really understand how this tests gamma, though, which in practical
> terms, for how I use it, has to do with the relative relation of highlight and
> midtones and shade and shadow, or in Photoshop terms, "curves."

It doesn't test the "curves" ("tone mapping"?) "gamma" thing - what it 
does check is whether the purely technical thing called "gamma 
correction" is set up correctly (in which case you shouldn't see any 
checkered plane anywhere); however, I originally designed it as a 
demonstrator for why you should do proper gamma handling; as for the 
name, I just couldn't resist the pun.


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