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Am 21.11.2010 01:29, schrieb MessyBlob:
> No; SSLT does simple light visibility computations from the surface of the
> object. It doesn't respect CSG, so if another object is between an SSLT-shaded
> object and its light, then SSLT just treats the surface as being in shadow.
>
> I'm hoping for a way for SSLT, on finding a foreign surface from the inside of
> the current object, to be able to transfer its coefficients to the new object,
> do another random ray-casting in the foreign medium, and then back-propagate and
> re-integrate those results into the original object's results.
That will happen. Other things currently have priority though.
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