POV-Ray : Newsgroups : povray.binaries.images : Veined marble objects using SSLT (new in Beta 32) : Re: Veined marble objects using SSLT (new in Beta 32) Server Time
5 Nov 2024 13:23:08 EST (-0500)
  Re: Veined marble objects using SSLT (new in Beta 32)  
From: clipka
Date: 20 Nov 2010 20:08:11
Message: <4ce870fb$1@news.povray.org>
Am 21.11.2010 01:29, schrieb MessyBlob:

> No; SSLT does simple light visibility computations from the surface of the
> object. It doesn't respect CSG, so if another object is between an SSLT-shaded
> object and its light, then SSLT just treats the surface as being in shadow.
>
> I'm hoping for a way for SSLT, on finding a foreign surface from the inside of
> the current object, to be able to transfer its coefficients to the new object,
> do another random ray-casting in the foreign medium, and then back-propagate and
> re-integrate those results into the original object's results.

That will happen. Other things currently have priority though.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.