POV-Ray : Newsgroups : povray.binaries.images : Veined marble objects using SSLT (new in Beta 32) : Re: Veined marble objects using SSLT (new in Beta 32) Server Time
5 Nov 2024 13:23:02 EST (-0500)
  Re: Veined marble objects using SSLT (new in Beta 32)  
From: "Jérôme M. Berger"
Date: 20 Nov 2010 03:05:06
Message: <4ce78132@news.povray.org>
MessyBlob wrote:
> "clipka" <nomail@nomail> wrote:
>> Unfortunately(?), the model on which the SSLT algorithm is based is no
t really
>> "volume aware": Basically all it does to compute the apparent color of
 a point
>> on the object's surface is sample the incident light at some other sur
face
>> points nearby, and then apply some smart math to it.
> 
> I was wondering how easy it would be to have the SSLT algorithm cope wi
th
> transitions from one SSLT object to another. This comes from the limita
tion that
> currently, any SSLT objects must be a single object (implicit function,
 blob,
> etc), and any CSG (or just one object seemlessly abutting another) caus
es the
> SSLT algorithm to register shadow for the surface that is hidden.
> 
	Isn't that more or less the kind of issues that "merge" is meant to
address? I.e if you use "merge" instead of "union", don't the extra
shadows disappear?

		Jerome
-- 
mailto:jeb### [at] freefr
http://jeberger.free.fr
Jabber: jeb### [at] jabberfr


Post a reply to this message


Attachments:
Download 'us-ascii' (1 KB)

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.