POV-Ray : Newsgroups : povray.animations : phisics + coliision detection + verctor math : Re: phisics + coliision detection + verctor math Server Time
17 May 2024 21:48:26 EDT (-0400)
  Re: phisics + coliision detection + verctor math  
From: Christian Froeschlin
Date: 15 Nov 2010 14:39:19
Message: <4ce18c67$1@news.povray.org>
Blua Tigro wrote:

> locking and unlocking objects
> so my human can pickup [ and drop ] objects ?
> [ or get hurt and lose a arm ]
> revese kinetics ?

povray does none of this, although you can of course
implement almost anything in SDL with infinite time. You
might be better off using external software to generate
poses and only use POV-Ray to render the frames.

You might also have a look at MegaPOV which can
do some mechanical simulations.

> and isosurfaces act strange whit sin()
> [ this i need to animate water ]

this is not much information, but since your surface
will be where the function evaluates to 0 you should
try something like function {y-sin(x)} .

> is it posible to alter a height-map in memory
> while tracing ?

You're code doesn't do anything during tracing,
it's all finished after the parsing step. You may
use the trace function during parsing to find out
about some locations of interest. A height map
can't be modified as such but you could define
a water function for the isosurface depending
on the location where ripples should originate.


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