CAD-Andi <nomail@nomail> wrote:
> When Creating two transparent boxes that are 100% adjacent to each other the
> refraction gets calculated wrong. I don't know exactly what is going on, the
> light gets somehow refracted permanently into a really wierd direction.
> Solution:
> A small gap between the two sheets of glass solves the problem.
Coincident surfaces tend to cause problems (and not only in povray, nor
even only in raytracing, but rendering in general).
--
- Warp
Post a reply to this message
|