POV-Ray : Newsgroups : povray.binaries.images : rounded_lprism : Re: rounded_lprism Server Time
31 Jul 2024 08:25:13 EDT (-0400)
  Re: rounded_lprism  
From: Paolo Gibellini
Date: 2 Aug 2010 04:12:10
Message: <4c567dda$1@news.povray.org>
>Samuel Benge  on date 22/07/2010 02:07 wrote:
> Hello,
>
> I have created a set of macros which let you design rounded, beveled objects by
> using just a few points. You write a series of points similar to how you would
> make a linear_spline. You can then specify the amount of rounding for each
> corner, or rounding for the whole object. The object will auto-fit the rounded
> sections, if you so desire.
>
> The example here was built from a total of 16 points and uses flat beveling.
> There are two types of beveling: round and flat (chamfered).
>
> You can punch holes through the object by using additional point sets. Doing so
> is very easy. These will also be rounded and beveled.
>
> The object is built from basic, clipped shapes so it will render very fast. It
> can be used with transparency, media, and other such things. It can't be used
> with CSG, but it can be clipped. The parsing time is fairly reasonable. The
> attached image took a total of 0.359 CPU-seconds to parse on my 2.40 GHz Q6600.
> Without area_lights or AA, it took 2 seconds (4.374 CPU-total) to render at the
> same resolution on three threads.
>
> You can get the 7-Zip archive here:
>
http://news.povray.org/povray.binaries.scene-files/thread/%3C4c4784bf%40news.povray.org%3E/
>
> More images to follow!
>
> Sam
>
Useful as usual, Sam!
I see a lot of application of your macros.
;-)
Paolo


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