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Le 2010-06-17 11:48, SharkD a écrit :
> When I intersect two solid meshes I get weird artifacts, as can be seen
> in the following images. The red object is the main object, the green
> object is the one I'm trying to subtract. The artifacts aren't _always"
> there. Sometimes they disappear when the radius of the green object
> changes. Any clue why this is happening?
>
>
Looks like a problem with the orientation of the inside vector.
Try changing it a little.
If it's value is <0,1,0>, change it to something like <0.0001,1,0>.
Alain
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