POV-Ray : Newsgroups : povray.general : SDL feature requests : Re: SDL feature requests Server Time
5 May 2024 09:57:10 EDT (-0400)
  Re: SDL feature requests  
From: Patrick Elliott
Date: 21 Jun 2010 14:33:51
Message: <4c1fb08f$1@news.povray.org>
On 6/21/2010 6:38 AM, SharkD wrote:
> I would just like to clarify that I'm not advocating a "democratic" way
> of choosing which features should and should not be implemented, or
> which are that most critical. I just want a way to track and discuss
> ideas that isn't subject to being "blocked" or "locked" on some dev's whim.
>
Not talking about you specifically. There was just a mention, some place 
up the threads, about how you can "vote" an item. This becomes a mess at 
some point. There are dozens of issues with design, missing functions, 
etc. in Second Life, and its scripting system, which don't get looked at 
because its become the habit of the staff there to sort through the 
morass of postings by looking at the number of people that voted "for" 
the item in question. So, you can have an important issue that doesn't 
get solved for a year, because no one knew to vote on it, and some 
trivial widget, which seems popular, get fixed in 3 days. The only good 
thing here is, I doubt the POVRay bug tracker is ever going to get as 
big as the one Linden has. ;)

The only thing I agree with you on, since you definitely have made some 
errors here, is that *maybe* the original poster should have the option 
of re-opening a subject, as long as they post additional details, which 
make what they are proposing clearer, or something. It is possible for 
someone to have a good idea, but not an immediately clear concept of how 
to describe it, then just not have time to add that (or forget to) 
before someone nukes the item. That is a legit issue, imho.

-- 
void main () {
   If Schrödingers_cat is alive or version > 98 {
     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

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