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Nekar Xenos wrote:
> I tried putting an hdr render of this scene through the luminous bloom
> code and I got rather strange artifacts. The bricks had a red "wash"
> overlaid with horizontal white stripes. A normal png didn't get those
> artifacts at all.
Hmm, could you post an example portion of the result? Or an .hdr version
of your image so I can try it?
How intense are the brightest areas of light in the original image? I
personally wouldn't use values much higher than rgb <2,2,2> for
light_sources, fog and such. I know that really small (<.1) lb_exponent
values will increase the chance of an image developing artifacts. This
is made worse by values which are too bright. If this the case with your
scene, you probably don't want to re-render the whole thing simply to
make some glare. A color-normalizing file shouldn't be too difficult to
put together; perhaps I should consider making one. Hopefully it works.
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