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Hello,
I have not been very active recently, but I'm happy to see that PovEdge
is used ! And happy too that other people are developping alternative
techniques (go on Sam :-) !)
Transparent objects should be ok with PovEdge : just give a fully
transparent texture to the windshield (like rgbt 1), and you should be
able to see the edges of the objects behind it (I have done that many
times for the windshield and windows of cars).
For the problem with the droid head (some message further in the
thread), did you try reducing the threshold for the crease edges
(parameter EdThresh) ? Btw on your picture, the silhouette edges seems
that have a color lighter than black, is this on purpose ?
Thibaut
> Hello everyone!
>
> I've created another Lego colouring page based on the Police Helicopter
> set 645.
>
> This image was created using a combination of MLCAD, LdrDat2Dxf (by Rolf
> Redford), PoseRay, POV-Ray 3.6 and the PovEdge macro (by Thibaut
> Jonckheere).
>
> I created the black and white image by setting all the objects to white,
> and then used the "outdoor radiosity" option from PoseRay. I had to add
> a couple of extra light sources to saturate the image with light. I had
> some problems trying to maintain the transparency of the windscreen, but
> happy with it for now (I'm not sure how the PovEdge macro copes with
> transparent objects - perhaps I need to do some more experiments).
>
> Does anyone have any other tricks for creating these kind of images
> (i.e. rendering shape outlines of 3d objects)?
>
> You can download printable PDF's and other 3D model formats, including
> POV-Ray scene files at the following links.
>
> http://www.pearse.co.uk/lego/colouring/helicopter/
> http://www.pearse.co.uk/lego/models/helicopter/
>
> Bye for now
>
> Reuben
> reu### [at] pearse co uk
>
>
>
> ------------------------------------------------------------------------
>
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