POV-Ray : Newsgroups : povray.binaries.images : The Ringworld revisited (day and night) : Re: The Ringworld revisited (day and night) Server Time
31 Jul 2024 08:26:48 EDT (-0400)
  Re: The Ringworld revisited (day and night)  
From: SharkD
Date: 17 Jun 2010 08:16:48
Message: <4c1a1230$1@news.povray.org>
On 6/16/2010 3:18 AM, Thomas de Groot wrote:
> "SharkD"<pos### [at] gmailcom>  schreef in bericht
> news:4c18359b$1@news.povray.org...
>>>
>>
>> I know you're trying to stay true to the book, but you could replace the
>> shadow "squares" with a lattice of some sort that progressively blocks
>> more or less light in a gradual manner.
>>
>
> No, that is not the problem, and in fact the area_light sun already takes
> care of the penumbrae cast by the shadow squares like you can see on the
> images. The point is that the sun is always at the vertical to the ring
> surface, like if you were in the tropics on Earth, and permanently at noon.
> This results in very little shadow effects on the landscape, and is why by
> the way, photography at noon is not recommended in general. So *real*
> shadows will be cast by overhangs, artificial objects, and clouds.
>
> Thomas
>
>

Yes, I'm having the same problem with my spinner colony. Maybe you could 
add some sort of lens surrounding the sun that makes it appear as if it 
changes position?

-- 
http://isometricland.com


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