> Samuel Benge wrote:
>
>> Fun idea! Here's my try:
>
> Nice!
>
>> For outdoor scenes I almost always have a sky_sphere with a spherical
>> pigment
>> influenced by the sun's position and color. This is to simulate
>> scattered light
>> in the atmosphere, and helps give the radiosity something like a real
>> sky to
>> work with.
>
> Interesting trick. I wondered that you don't seem to use ambient light.
> So the sky is lit by diffuse lighting from the sun? Doesn't it cause
> problems with objects casting shadows on the sky?
The sky is a sky_sphere. It's a background feature, it's not lighted by
anything and never receive any shadow.
Alain
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