Christian Froeschlin wrote:
> Samuel Benge wrote:
>> For outdoor scenes I almost always have a sky_sphere with a spherical
>> pigment
>> influenced by the sun's position and color. This is to simulate
>> scattered light
>> in the atmosphere, and helps give the radiosity something like a real
>> sky to
>> work with.
>
> Interesting trick. I wondered that you don't seem to use ambient light.
I don't usually use ambient_light in my scenes, but I did here to
conform to the guidelines.
> So the sky is lit by diffuse lighting from the sun? Doesn't it cause
> problems with objects casting shadows on the sky?
The sky is just a spherical pigment on a sky_sphere. It points to the
position of the light_source to approximate the appearance of a real
atmosphere.
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