Samuel Benge wrote:
> Fun idea! Here's my try:
Nice!
> For outdoor scenes I almost always have a sky_sphere with a spherical pigment
> influenced by the sun's position and color. This is to simulate scattered light
> in the atmosphere, and helps give the radiosity something like a real sky to
> work with.
Interesting trick. I wondered that you don't seem to use ambient light.
So the sky is lit by diffuse lighting from the sun? Doesn't it cause
problems with objects casting shadows on the sky?
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