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> I've used POV for a long time, but I find lighting to be one of my biggest
> challenges in scene development. I thought it might be interesting to get some
> examples from the community on creative ways to light a scene:
>
> Below is a primitive scene (no pun intended) with only a basic light source.
> With the restriction that you aren't allowed to change the camera or the objects
> (including their mundane textures), what creative lighting solutions can you
> come up with to make this image more interesting?
>
>
With:
#declare Area = 4;
#declare Th=0; #declare Steps = 30;
#declare Offset = -37;
#while(Th<360)
light_source{<0, 9, -100> CHSL2RGB(<Th, 0.84, 2.5/Steps,0,0>)
area_light Area*x Area*y 17 17 adaptive 0 circular jitter
rotate (Th+Offset)*y}
#declare Th = Th + 360/Steps;
#end
background{rgb<0.12,0.21, 0.9>*0.7}
That's a ring of 30 coloured lights
Alain
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Download 'light chalenge.jpg' (76 KB)
Preview of image 'light chalenge.jpg'
![light chalenge.jpg](/povray.binaries.images/attachment/%3C4c18fd44%40news.povray.org%3E/light%20chalenge.jpg?preview=1)
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