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High!
On 06/13/2010 04:42 PM, Alain wrote:
> No. The problem is not the location nor the planet itself, BUT the
> location AND the dimention of the planet.
> You have very small distances with very large object. That's the
> problem: the /range/ of the scales.
>
> One way that you could possibly work around would be, when you get close
> enough to the geound that the planetary curvature becomes barely
> perceptible, to switch to a limited, flat-world, version of the planet.
> The part beyond the horizon can then be totaly droped, or replaced by a
> large sphere located totaly under and out of view WHEN it can have an
> effect on the scene. You may also be able to use a simple disk for that.
> The function of that disk would only be to provide a shadow for the media.
So even converting a, let's say 1 by 1 degree slice of the isosurface
into a mesh2 and than using only this comparatively small (900 by 900
vertices) mesh2 instead of the whole isosurface won't help?
See you in Khyberspace!
Yadgar
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