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news:4c140029$1@news.povray.org...
> High!
>
> On 06/12/2010 08:26 PM, Alain wrote:
>
>> By precision, I think that it's FP precision. I think that you are
>> pushing the floating point calculations very close to it limits.
>>
>> The planet is large, your position over it's surface is very low.
>
> So the only way would be to scale the whole scene by 10 or 100?
>
I am afraid that you cannot have the best of two worlds, or like they say in
French: "To have the butter, and the money for the butter" ;-)
Zooming in close to a modelled planet pushes your possibilities to the
extreme and scaling your scene would not help. My advice for the groundlevel
landscape would be to model a scene totally separated from the planet model
itself but in accordance with its character of course. If you want to zoom
in from planet-wide view to groundlevel-wide view in an animation, you will
have to find a way to merge from one to the other in a satisfactory way.
Thomas
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