POV-Ray : Newsgroups : povray.binaries.images : "Spinner" space colony (2) : Re: "Spinner" space colony (2) Server Time
31 Jul 2024 10:17:09 EDT (-0400)
  Re: "Spinner" space colony (2)  
From: Alain
Date: 11 Jun 2010 12:55:18
Message: <4c126a76@news.povray.org>

> On 11/06/2010 2:38 PM, Bill Pragnell wrote:
>> Stephen<mca### [at] aolDOTcom> wrote:
>>> I agree with you. I think this is an interesting experiment. It makes me
>>> wonder what a game engine would make of it.
>>
>> That reminds me - ever play any of the Halo games? There's a pretty good
>> rendition of a ringworld, and beautiful to look at. I kept getting
>> shot up cos I
>> was too busy ogling the scenery :-)
>>
>>
>
> No, the last game I played was Doom II, Doom III was too dark for me to


>
>
Doom III was way BAD. They totaly sacrified playability to athmosphere :(
Even in the living abitats and working areas, where a good lighting is 
vital, you had great dificulty seeing things. Another bad thing: it 
overrode your gamma/contrast/brightness settings and did not restore 
those on exit.


Alain


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