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On 06/10/2010 12:04 PM, clipka wrote:
>
>>> Do use anti-aliasing for the media, and also by all means do use jitter
>>
>> So this means that I have to use an area_light instead of a simple point
>> light? But then it would render dead slow, several hours per frame, so I
>> probably won't get any animation ready during my lifetime...
>
> No, not jittered light sources, but jittered media samples; someone
> forget to put that one into the syntax overview of media, but it's
> mentioned in the inbuilt help, section 3.6.2.2, "Sampling Parameters &
> Methods" (last paragraph).
default value = 0?
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