POV-Ray : Newsgroups : povray.binaries.images : "Spinner" space colony (2) : Re: "Spinner" space colony (2) Server Time
31 Jul 2024 08:19:32 EDT (-0400)
  Re: "Spinner" space colony (2)  
From: Alain
Date: 10 Jun 2010 12:34:11
Message: <4c111403$1@news.povray.org>
Le 2010-06-09 19:56, SharkD a écrit :
> I adjusted all the pigments to compensate for assumed_gamma. The scene
> is no longer as washed-out and bright.
>
> Another problem I haven't fixed yet are the streets. For some reason
> they show up as black when they instead should be gray. I don't know
> why. I thought I fixed all coincident/overlapping surfaces.
>
This one is ok, if a little dark. The previous one was not washed out, 
at least on my screen. In fact, it was much more contrasted.

I see a major problem: the ground should curves along the cylinder, now, 
it's faceted.

Again, I maintain that planet's ground city like streets and the 
presence of cars is just plain wrong in that kind of environment.

You use boxes for the buildings, it may be beter to use prisms; at least 
for the taler ones, over 5 stories high, and have those buildings taper 
as they go up. Low buildings, 1 to 4 stories, can probably do with 
simple boxes.



Alain


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