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>> Do use anti-aliasing for the media, and also by all means do use jitter
>
> So this means that I have to use an area_light instead of a simple point
> light? But then it would render dead slow, several hours per frame, so I
> probably won't get any animation ready during my lifetime...
No, not jittered light sources, but jittered media samples; someone
forget to put that one into the syntax overview of media, but it's
mentioned in the inbuilt help, section 3.6.2.2, "Sampling Parameters &
Methods" (last paragraph).
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