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> I've just done this castle towers.
> I know they should look more old (i'll add some functions on isosurface). And
> then I'll make some wooden parts and a cannon on the walls.
>
> Stones are isosurfaces placed in a circles with a little random displacement.
>
> Render time was 1H 47M, with no radiosity.
>
> Any comments?
>
My first impression is that it's way to broad and that the stones are
huge. The wall looks like it's only about 3 to 4m high, and the towers
are toping at around 5m, maybe 6m, for an aquivalent diameter.
Anyway, with such huge blocks, mortar is probably not needed.
In real life, towers that are that broad compared to ther hight are
usualy used as platforms for heavy trebuchets. But then, the crenation
is proportionaly much smaller, about 5 to 10 times smaller! Real
trebuchet towers are often 15m to 30m whide for a similar height.
During devlopment, it can be easier to work with stand-in for your
blocks, like simple boxes or cheap 12 triangles meshes. Model your
isosurface blocks in a sepatate test scene. Do the same for your props,
figures and accesories. Model the walls and towers with simplified
stones. At the top of your scene file, add some switches and use
#if()...#else...#end to easily change from simplified objects to quality
objects. When you are ready for the final render, you just need to
change the switches.
Alain
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