|
![](/i/fill.gif) |
Am 10.05.2010 12:31, schrieb Dave Blandston:
> Here's a complete but simple scene demonstrating the situation. Version 3.7 will
> eventually render the scene, but when the object is used in a more complex scene
> the radiosity step goes on seemingly forever. There is one more object I've come
> across that causes the same phenomenon, which I can post as well if you wish.
Hm... is the other a sphere_sweep object as well?
At present I'm pretty much inclined to think that this is not an issue
of radiosity /per se/, but rather a general performance issue with 3.7's
implementation of sphere sweeps, which is only emphasized by the numer
of rays shot for radiosity.
As far as this particular object goes, I suggest you try using a set of
half-tori instead of the sphere_sweep.
Post a reply to this message
|
![](/i/fill.gif) |