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On 05/06/2010 01:59 PM, Kenneth wrote:
> Very clever! It seems to eliminate the 'clumping together' that usually
> occurs when using a 'random' distribution. Using eval_pigment, I suppose?
> Must remember this trick!
No, just using the pigment function on a #if statement against the stone
location:
#if (f_distrib(stone_location.x,0,stone_location.z).gray<=.5)
where stone_location was generated randomly over the height_field.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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