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> Sure, I've just had a bit of a play with a test scene, here's a really good
> example of the artefact:
>
>
> #include "rad_def.inc"
>
> global_settings {
> assumed_gamma 1
> radiosity { Rad_Settings(Radiosity_IndoorHQ,on,on) }
> }
>
> background { rgb .5 }
>
> plane { -z, -1 pigment { rgb 1 } finish { diffuse .9 ambient 0 } }
>
> sphere { vrotate(y*.3+z,0*z), .1 pigment { rgb x } finish { diffuse 0
> ambient 4 } }
> sphere { vrotate(y*.3+z,120*z), .1 pigment { rgb y } finish { diffuse 0
> ambient 4 } }
> sphere { vrotate(y*.3+z,240*z), .1 pigment { rgb z } finish { diffuse 0
> ambient 4 } }
>
>
With 3.7, I don't see that.
What is strange, is the fact that the artefacts are of the complementary
colour.
Alain
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