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Sure, I've just had a bit of a play with a test scene, here's a really good
example of the artefact:
#include "rad_def.inc"
global_settings {
assumed_gamma 1
radiosity { Rad_Settings(Radiosity_IndoorHQ,on,on) }
}
background { rgb .5 }
plane { -z, -1 pigment { rgb 1 } finish { diffuse .9 ambient 0 } }
sphere { vrotate(y*.3+z,0*z), .1 pigment { rgb x } finish { diffuse 0
ambient 4 } }
sphere { vrotate(y*.3+z,120*z), .1 pigment { rgb y } finish { diffuse 0
ambient 4 } }
sphere { vrotate(y*.3+z,240*z), .1 pigment { rgb z } finish { diffuse 0
ambient 4 } }
--
Tek
http://evilsuperbrain.com
"clipka" <ano### [at] anonymous org> wrote in message
news:4bc1a516$1@news.povray.org...
> Am 11.04.2010 06:00, schrieb Tek:
>> Here's a tweaked version with better radiosity and the aforementioned
>> bevelling. It looks much better but the radiosity has a strange artefact
>> around the brightly coloured things.
>
> Would you mind posting your scene code (or throwing together a minimal
> sample scene showing the effect)? I'd like to have a closer look at that
> issue.
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