POV-Ray : Newsgroups : povray.binaries.images : Lego City Police Car - 7236 : Re: Lego City Police Car - 7236 Server Time
31 Jul 2024 06:12:08 EDT (-0400)
  Re: Lego City Police Car - 7236  
From: Alain
Date: 17 Mar 2010 20:05:09
Message: <4ba16e35@news.povray.org>

> Hi again!
>
> I've done some more Lego rendering! This time I'm playing with the Lego
> City Police Car - there are lots of these in the Lego Batman game :-)
>
> I've added the POV-Ray code and the model in various formats to my
> website. See the following link for details:
> http://www.pearse.co.uk/lego/models/policecar.html
>
> I'm still experimenting with creating better renders and I recently
> found a great link on how to render more realistic Lego models by Stijn
> 'Koyan' Derudder. You can find his tutorial here:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=163897
>
> Having had a quick scan through the tutorial he mentions that he used
> MegaPov for the radiosity lighting and HDRI lighting (see links below)
> http://www.brickshelf.com/gallery/Koyan/Tutorial/tutorial_chapter04.txt
> http://www.brickshelf.com/gallery/Koyan/Tutorial/tutorial_chapter05.txt
>
> Are these features now incorporated into POV-Ray 3.6?
>
> Have fun
>
> Reuben
> reu### [at] pearsecouk
>
>

In the chapter 4, I see a gross error:
When rendering using radiosity, all
   parts automatically get an ambient value of 0, and a diffuse of 1.

That's absolutely false. When using radiosity, any ambient and diffuse 
defined in a scene, anywhere, are never automaticaly altered in any way. 
You need to take care of that.


Alain


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