Hum... now this one looks promising so far. First thing to notice is
that it's somewhat darker than the previous shots (thank God I chose
OpenEXR output!), and has a noticeable brightness "imbalance" towards
the left side; so far, the only hint of light "seeping" through is below
the door, which is perfectly ok.
Oh boy, these settings really kill render time (1 day 6 hours already):
pretrace_start 0.064
pretrace_end 0.001
count 1600
nearest_count 20
error_bound 0.3
recursion_limit 4
low_error_factor 0.5
gray_threshold 0
minimum_reuse 1.0e-4
maximum_reuse 1.0e-3
brightness 1.0
always_sample off
adc_bailout 0.001
normal on
It also eats memory like hell, using as much as 4 GB by now (with only
200 MB being due to geometry and texture images). I guess I should try
reducing nearest_count, or I might wind up in Swapping Hell.
(As a side note, I'm using a patch that changes maximum_reuse handling,
which hasn't been included in any beta yet.)
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