> Just a quick idea I got for a small animation (I would have rendered at
> a higher resolution, but the gif is large enough as it is).
Reminds me of the technique on old computers (like 8 MHz ones) to animate so
many spheres. You could spend ages rendering nicely shaded spheres into 8
or so framebuffers, then cycle the screen memory start address pointer and
get an amazing looking smooth animation (for the time).
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